Bracelets of Friendship
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Enduring, Loyal, Friendly
- Enduring Ally - Grant 2d4 temporary hit points
- Loyal sacrifice - Take 2d8 necrotic damage, the target gains the number of hitpoints lost
- Friendly recharge - Give 1 charge to another bracelet.
Safeguard, Resistance
- Safeguard - Grant 2 AC to target until the beginning of the wearer's next turn.
- Bond of Resistance - Target has resistance to piercing, slashing, bludgeoning damage until the beginning of your next turn.
Resistance, Encouragement
- Bond of Elemental Resistance - Target has resistance to cold, fire, lightning, thunder, acid, poison damage unitl the beginning of your next turn.
- Encouragement - Target rolls a 1d4 and adds it to its next attack or saving throw within the next minute.
Thunder, Lightning
- Get Loud - Thunderous sound emits from the target, and can be heard 100' away. Each creature within 5' must make a DC 13 Con check or take 1d6 thunder damage.
- Radiant Strike - Target's next weapon attack does an extra 1d8 radiant damage on a hit within the next minute.
Swift, Fire
- Swift Step - Target can immediately move up to half its speed
- Bring the Heat - a momentary circle of flame sweeps around the target. Creatures within 5' must make a DC 13 Dexterity check or take 1d6 fire damage.