Bracelets of Friendship

← Back to notes

Enduring, Loyal, Friendly

  1. Enduring Ally - Grant 2d4 temporary hit points
  2. Loyal sacrifice - Take 2d8 necrotic damage, the target gains the number of hitpoints lost
  3. Friendly recharge - Give 1 charge to another bracelet.

Safeguard, Resistance

  1. Safeguard - Grant 2 AC to target until the beginning of the wearer's next turn.
  2. Bond of Resistance - Target has resistance to piercing, slashing, bludgeoning damage until the beginning of your next turn.

Resistance, Encouragement

  1. Bond of Elemental Resistance - Target has resistance to cold, fire, lightning, thunder, acid, poison damage unitl the beginning of your next turn.
  2. Encouragement - Target rolls a 1d4 and adds it to its next attack or saving throw within the next minute.

Thunder, Lightning

  1. Get Loud - Thunderous sound emits from the target, and can be heard 100' away. Each creature within 5' must make a DC 13 Con check or take 1d6 thunder damage.
  2. Radiant Strike - Target's next weapon attack does an extra 1d8 radiant damage on a hit within the next minute.

Swift, Fire

  1. Swift Step - Target can immediately move up to half its speed
  2. Bring the Heat - a momentary circle of flame sweeps around the target. Creatures within 5' must make a DC 13 Dexterity check or take 1d6 fire damage.